#Project: SPIRE
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dizzybelle · 2 months ago
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Here, hold this.
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daddy-longueleg · 11 months ago
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i am desperately searching for new podss! plss recommend me stuff, i’ll listen to practically anything.
my fave genres/story tropes??/themes:
character driven stuff ( anthology are also cool but i prefer a set main cast)
horror
mystery
comedy
dungeons and dragons
romance baked into the story
queer & disabled rep
when it starts out with random disconnected event and the plot is revealed over time
i don’t mind dialogue heavy stuff
pathetic and dripping wet meow meows
looong episodes or several seasons
also love if it’s still an ongoing thing
and here are some of my fave audiodramas/podcasts (in no particular order):
tma
dungeons and daddies
eos10
the bright sessions
spire
the amelia project
birds of prey
WOE.BEGONE
dreamboy
the edge of sleep
elixir
hello from the magic tavern
real housewives of dnd
in strange woods
trice forgotten
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asketchydomesticatedgremlin · 11 months ago
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spire climbers
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mrkdicey · 6 months ago
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A little dose of an unusual post
Characters that I headcannon to be genderfluid
Some if not all may be self-projections…
Alright, first off we have…
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I feel like he’s chill about gender. Like, he don’t gaf about how you refer to him as, he just wants to make pizza.
Second, we got…
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This one is somewhat pending. I’ve headcannon him to be a trans guy but I’m starting to think that he could be potentially transmasc and genderfluid. I’m also starting to think that he might be one of my favourite characters that I self project onto the most
Third of all, we got…
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… I don’t even know how to describe this one. I just feel like he’s like me in a way. Like… he’s what I would like to be. Like gender envy, second to King Dice. Plus if you can somewhat break physics, then you can break walls of gender.
For forth and fifth, we got…
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Two of my many favourite brawlers. This is also kinda funny coming from an 8-Bit main. I do kinda feel like 8-bit might be more Agender, so they’re also possibly pending.
Last up, we have our girlie…
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My beautiful wife <3 again, this is also is kinda like me fr. Also gives me gender envy. Beautiful transfem genderfluid woman, how I love her
Thank you for listening to my little ted talk, have a good rest of your day/night : )
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foremanissleepy · 8 months ago
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I burned the midnight oil for this one but it was totally worth it!
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atlaslovesedm · 2 years ago
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have a bunch of whiteboard doodles :3
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my god there are so many tags
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catdotwav · 11 days ago
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i swear to god im not trying to start a riot but imho while the whole "what do you mean this furry/building/object is conventionally attractive" thing is very funny and a completely valid statement, i do think at some point we lose out on a genuine conversation about how traits we project attractiveness on - for better or worse - are worth examining and thinking about.
Like if all your Hear Me Outs have a running theme of slenderness or paleness. If your only monster girl crushes are big boobed straight haired flat nosed humanoids whos designs are clearly confined to the eurocentric female ideal as a shorthand for beauty/goodness, im by no means abt to declare you a "fake" monsterfucker, i just think there's merit in asking yourself if you could have this same amount of fun with these things if you didn't have those ideals to fall back on, and not in a "your sexual taste in creatures is basic" way
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cioror · 2 years ago
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I am in a MAP! Here is a sneak peak of a still frame from my part! Go check out the MAP call on YouTube!
youtube
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project-m-a-m-i · 2 months ago
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Game Template: Slay the Spire
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The game that started it all, “Slay the Spire” is a deck-building game in which you add cards to your deck that control the actions of your player character, accumulating more and more loot to assemble your arsenal with each victory taken and monster slain. As a template in Project M.A.M.I, this game’s combat encounters feature the following:
Leader: One of four different player characters (or more if you install a mod), each with their own category of cards and relics unique to themselves. Each of them starts a run with their own HP pool, a starter deck of 10 cards, a personal starter relic, and 99 gold.
Cards: Primarily Action cards used to attack enemies, defend yourself, and strategically prepare for the following turns. Cards here are played on a 3-Energy system which refills to 3 at the start of the player turn. Your hand of 5 cards is drawn at the beginning of the player turn, and is subsequently discarded at the end of your turn unless such cards are played, discarded, or “exhausted” to a permanent discard pile beforehand. These cards are categorized as follows:
Attacks - Methods of dealing direct damage to enemies.
Skills - Cards that help block or debuff enemies, as well as buffing yourself in various ways.
Powers - Passive-granting cards that grant buffs after being played. These cards remove themselves from rotation completely after being played.
Statuses - Generally-unplayable cards forced into your deck by enemy actions and by playing select cards. These cards are typically junk that will clog your hand, but they’ll remove themselves from your deck at the end of the encounter.
Curses - Negative unplayable cards that are forced into your deck from varying events and intensifiers. They will sometimes actively hinder your ability to play when drawn, while sometimes just clogging up your hand. These cards will stay in your deck between encounters until forcefully removed.
Items: Items offered throughout a run manifest in the form of Relics that stay in your possession for the duration of your run, and Potions that are single-use before disappearing. These items can be found as part of an encounter’s loot, in select events, or purchased from the card-selling Merchant. Some items are exclusive to one character.
Relics - They present themselves as either Passive items that (usually) present a passive buff throughout the entire run, or as Instant items that grant an immediate boost and do nothing else thereafter. There is no limit to how many Relics you can carry, but you’ll never find duplicates.
Potions - These Consumable items sit in your inventory until used, in which they take an instant effect at that point. You can hold up to three potions at a time, although you can discard unwanted potions whenever you want to make space for new potions. They can be used at any point during your turn as a free action without losing any other resources, while some can also be used while enemy actions resolve or even outside of combat altogether.
Units: The only units in this format are the enemies that you fight in encounters. Some enemies are classified as tougher Elite encounters or a Boss fight found only at the end of the map. Once all enemies are killed or flee, you win the encounter.
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Battle Flow:
On the first turn only, resolve any combat-start effects.
Start of player turn: Resolve turn-start status effects and passives, then set Energy to 3 and draw 5 cards unless you have 10 cards in your hand (extras will be discarded).
The player then spends Energy to play their cards, and then chooses to end the turn.
Turn-end status effects and passives are resolved after the turn is ended.
Start of enemy turn: Resolve turn-start status effects and passives, then resolve enemy intentions from left to right.
Start the next player turn and restart the cycle.
Once all enemies are killed or flee, you win the battle and claim their loot; this is typically gold, a card, and sometimes a Potion or Relic.
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Categories:
The Ironclad
The Silent
The Defect
The Watcher
Neutral
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sp1resong · 1 year ago
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superoffbatter · 5 months ago
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I am once again up to my bullshit.
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thesunnysunsun · 9 months ago
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Inktober day 1 "WITCH"
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Endless spire inktober project [DAY 1 - WITCH] Transcription of the text: "The endless spire, also known as the eternal tree, is widely regarded as the greatest mystery of our time. Despite its wide public access the endless tree and the creatures that exist within it have remained an undocumented for decades. Which is why I, Taziel Novier, pupil of Madam Celosia of the Auricourt council have taken it upon myself to travel the Endless spire myself. This journey will not be easy I am sure, but in the name of science and discovery I have taken this burden as lord and Shepard to the future generations, documenting my pivotal research here in this very journal." -End transcription- ------------- I'm doing a world building project for Inktober, Meet my little failure boy Taziel, Their ego is normal and they are going to be fine. Don't worry about it.
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nineslugs · 2 years ago
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Sculpt of a Great Alv, one of two closely related alv species in Sea of Spires. Alver are sentient bipedal marsupials. They are omnivorous, but Grear Alver have a high percentage of meat in their diet and their cousins, Aialver, frequently eat insects. Bucks (males) tend to be born with long mobile fangs that are used in dominance displays.
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Me: Brain, my beloved, may we please work on or at least plot chapter 3?
Brain: …HERE’S AN ENTIRE OUTLINE FOR CHAPTER 1 OF THE LONGFIC!!!
Me: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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inkbee · 1 year ago
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Reading about medieval architecture so I can make the sparkledog oc equivalent of a convent
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tovaicas · 1 year ago
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not me importing my anti-air defense worldbuilding h/cs into ishgard bc I can
#saint.txt#long post#ishgardposting#tl;dr in my personal project one of the big things is that (one) military has had to evolve alongside gryphon riders for a long long time#who's biggest threat are information gathering and the fact they drop flechettes and are nigh-untouchable by anything even each other#even with firearms (which are still very early tech-wise) so anti-air defense is paramount#the biggest results being that *everything* has a roof on it to mitigate stuff falling from the sky.#cities are cramped and avoid open space as much as possible. anti-bird spikes but scaled up on steep roofs so that birds can't land.#buildings are made of non-flammable material like stone when possible. open areas exist mostly as corral zones so that tired birds#must land there and can be easily surrounded on the ground.#but the flashiest is killwire which is basically just wire strung between tall buildings that discourages flight below a certain level#and is difficult to see especially at speed or at night#and if you hit it. well. the idea is based off motorcycle accidents where people have hit wire fences on farms so I'm sure you get the idea#not all of it will apply to Ish.gard but I highly believe that's exactly why Ish.gard is 98% built out of stone#as are all their forts and important structures like bridges. I also believe realistically most streets should be roofed if possible#and open space is kept at a minimum even if daniffen's ward exists. anti-dragon spikes consisting of slots to put lances in on roofs.#Ish.gard might not even have much of a need for 'traditional' forts with huge walls and such bc 90% of their enemies fly so their fort#designs might get a little wild after 1000 years of war. w/ magitek via stephva.nivien you might even electrify the killwire.#ofc some of it already seems to exist - ish.gard's roofs and spires are built *very* steep which would make a dravanian landing on them#difficult and even without that most of them are covered in spires and spikes anyway but. ofc there's the dragonkillers and such too but#ish.gard is a city built on 1000 years of war and hyperspecialized to fighting dragons that fly we really could make it look like that too.#I want to walk into ishgard and immediately know this is a place built on war bc everything about it is hyperspecialized and utilitarian#to fulfill that purpose. look up in ishgard and the stars are replaced with glittering wire.
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